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Old May 19, 2007, 02:44 AM // 02:44   #1
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Angry Petition: Make Customization Account-Wide

As the title suggests, this is a petition about items. Although his has come up in previous threads as a topic of interest, I thought I would bring it up again in a more current thread.

Well, I messed up, ya got me, I customized a sword I thought I’d never use again along with two other weapons. I know it’s my fault for being stupid, but I want it on another character now. So, my suggestion/petition: making customization account wide. I know that customization is used not only as a boost for the person deciding to take out characters, but as well as taking items out of circulation. Making customization account wide will still keep certain items out of circulation, and it will give the player more flexibility if he/she wants to customize an item for something such as a war, and wants to use it on a different character (say a hammer used on both a war and a ranger [thumping]) or in my case a weapon that was thought to have only one use, and later found to have more.

I would appreciate showing any support in the form of comments and constructive criticisms. Questions are welcome, as well.
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Old May 19, 2007, 03:29 AM // 03:29   #2
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/signed.

I've always thought this was a good idea.
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Old May 19, 2007, 03:36 AM // 03:36   #3
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/not signed

That's the idea of customization. You have to think about it before you go and customize something, which is what makes it so cheap (cost wise). If you could still use the weapon on all your characters, what would the drawback of customization be? Either than being unable to re-sell it (hardly a problem with a now worthless green), there would be none.

From Guild Wiki:
Quote:
When a weapon is customized for a character, it deals 20% more damage. The draw back is that no other character (even for the same account, or a new character with the same name) will be able to use it. This makes its resale value next to nothing.
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Old May 19, 2007, 04:08 AM // 04:08   #4
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Would there even need to be a draw back? All PvP characters use items that give a stapled +20% Damage, so what would be the difference if you're taking it out of circulation in customizing it? (This is for a reason, I know. But they didn't decide to add a new feature to take away the items +20% dmg )
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Old May 19, 2007, 04:27 AM // 04:27   #5
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/signed

would love this

i mean who wouldn't blegh
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Old May 19, 2007, 04:42 AM // 04:42   #6
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Quote:
Originally Posted by Chaco Nautzi
Would there even need to be a draw back? All PvP characters use items that give a stapled +20% Damage, so what would be the difference if you're taking it out of circulation in customizing it? (This is for a reason, I know. But they didn't decide to add a new feature to take away the items +20% dmg )
Then what is the point of customizing a weapon? There is no need for a +20% damage increase in PvE, despite what people may think. An increased damage output is only useful, not necessary. Frankly my warrior only ever gets 1-5 hits on most PvE targets before they die from my party's spell casting, so an extra 20% damage is hardly going to make much difference.

Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon.
Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping).
Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation).
Dervishes are in the same boat as warriors.

EDIT: Also, what sense would it make for a customized weapon to be useful to someone either than the one person it is customized for? It doesn't. Besides, we have enough logic silliness with heroes being able to use your customized weapons (this, however, has some sense behind it).

Last edited by Curse You; May 19, 2007 at 04:47 AM // 04:47..
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Old May 19, 2007, 04:48 AM // 04:48   #7
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Quote:
Originally Posted by Curse You
Then what is the point of customizing a weapon? There is no need for a +20% damage increase in PvE, despite what people may think. An increased damage output is only useful, not necessary. Frankly my warrior only ever gets 1-5 hits on most PvE targets before they die from my party's spell casting, so an extra 20% damage is hardly going to make much difference.

Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon.
Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping).
Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation).
Dervishes are in the same boat as warriors.
Lol. So you're saying +20% in PvE is worthless? *rolls eyes*

/Signed

Quote:
Originally Posted by Curse You
Assassins... who uses assassins in high level PvE?
Oh, I do. Got a problem with that?
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Old May 19, 2007, 04:51 AM // 04:51   #8
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/notsigned

The point of customization is to give you more damage but prevent you from re-using/selling the weapon.
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Old May 19, 2007, 04:53 AM // 04:53   #9
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Quote:
Originally Posted by holababe
/notsigned

The point of customization is to give you more damage but prevent you from re-using/selling the weapon.
Quote:
Originally Posted by Chaco Nautzi
Making customization account wide will still keep certain items out of circulation
Reading ftw.
Responding before reading the OP ftl.
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Old May 19, 2007, 04:58 AM // 04:58   #10
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/signed

And I use my assassain in PvE, despite what some may think, they dont suck. With the right build many assassains can beat out dervs, warriors, etc. Of course, pvp tends to be more popular, but thats why we have the template option.

Say your character is lvl 10, and gets a low level green. Lets say 8-11 dmg. That character gets the weapon customized and (+20%) the attacks now do about 10-14 dmg. When this character grows out of the green, the next character he'she creates would be able to use this weapon, and the armor that the previous character grew out of.
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Old May 19, 2007, 04:59 AM // 04:59   #11
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Quote:
Originally Posted by FelixCarter
Lol. So you're saying +20% in PvE is worthless? *rolls eyes*
I'm saying it's not required.

Quote:
Originally Posted by FelixCarter
Oh, I do. Got a problem with that?
And you get in to how many groups on a regular basis? (not counting guild groups, since they tend to take basically anything [at least mine does])

EDIT:
Quote:
Originally Posted by Ammo
And I use my assassain in PvE, despite what some may think, they dont suck. With the right build many assassains can beat out dervs, warriors, etc. Of course, pvp tends to be more popular, but thats why we have the template option.

Say your character is lvl 10, and gets a low level green. Lets say 8-11 dmg. That character gets the weapon customized and (+20%) the attacks now do about 10-14 dmg. When this character grows out of the green, the next character he'she creates would be able to use this weapon, and the armor that the previous character grew out of.
First of all, I said high level PvE. I have an assassin myself, which I was able to beat Factions with, having only 20 deaths (believe me, I tried to avoid death).

Second, why would you be using the same green on more than one character? Correct me if I'm wrong but, most weapons are made for one primary profession, so using it on a different one would be rather pointless (daggers on a warrior?). Also, armour transferring would be... wrong. I don't think anyone was talking about making armour transferable between characters, just weapons.

Last edited by Curse You; May 19, 2007 at 05:04 AM // 05:04..
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Old May 19, 2007, 05:03 AM // 05:03   #12
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Quote:
Originally Posted by Curse You
I'm saying it's not required.
You're oppinion isn't required... Yet you still give it. :/
Quote:
Originally Posted by Curse You
And you get in to how many groups on a regular basis? (not counting guild groups, since they tend to take basically anything [at least mine does])
Well... let's think about this...
If my Assassin is in "high-end" PvE areas, how did she get there? Unless...
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Old May 19, 2007, 05:04 AM // 05:04   #13
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I have never had a problem getting into groups, my assassain has survivor title and i have finished all three campaigns. Nuff said. Every profession has equal potential, it just depends on how they are used.
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Old May 19, 2007, 05:08 AM // 05:08   #14
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Quote:
Originally Posted by FelixCarter
You're oppinion isn't required... Yet you still give it. :/
Neither is yours.

Quote:
Originally Posted by FelixCarter
Well... let's think about this...
If my Assassin is in "high-end" PvE areas, how did she get there? Unless...
I meant how many groups in the "high-end" PvE areas do you get into, not how many in normal PvE (besides, you can just hench/hero normal PvE).
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Old May 19, 2007, 05:11 AM // 05:11   #15
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Quote:
Originally Posted by Curse You
Neither is yours.
I was making a point. You said it wasn't "required". I said oppinions aren't "required" either, yet we still have them. All you did was take offense to my argument and say "no! yoU!"

I've lost interest in this debate. Have fun.

/Signed again, btw
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Old May 19, 2007, 05:27 AM // 05:27   #16
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Quote:
Originally Posted by FelixCarter
I was making a point. You said it wasn't "required". I said oppinions aren't "required" either, yet we still have them. All you did was take offense to my argument and say "no! yoU!"

I've lost interest in this debate. Have fun.
If you really want to get into the "required" argument, there's the whole "the game isn't required" (as so many people always feel like stating). The reason for my simple response is in answer to your simple comment. It's easy to just say it isn't required as a counter to someone saying that something isn't required, however, it shows a lack of thought.

*now talking to everyone*
So far, the only reasons for this being implemented are personal ("I would love this"). However, it messes up the game balance horribly. With this idea, I would be able to use my PvP ranger's bows on my PvE ranger, or any other weapons I felt like making on any of my other characters.

So, now you're going to try purposing that they make that impossible. However, the current customization method is the thing that makes it impossible. You'd be asking Arena Net to be making a new (and probably) far more complex system to compensate for your personal desires (or errors).

Last edited by Curse You; May 19, 2007 at 05:35 AM // 05:35..
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Old May 19, 2007, 06:34 AM // 06:34   #17
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The game can already recognize the difference between an old character and a new character by the same name, so it shouldn't be too terribly difficult to have the game recognize PvP-created items. There's a difference between things being too hard to do and being too lazy to do them. The lack of a certain axis comes to mind.

Customization won't change this late in the game, but it'd be nice to have it account wide. That might actual be enough incentive to remake my retired warrior or customize hero weapons. >.>
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Old May 19, 2007, 07:44 AM // 07:44   #18
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/signed
1. I wanna wear my black seasonal hats on all characters except for just one

/notsigned
1. You would be able to use PvP created, perfect weapons on your early stage of the game
2. Even if you do create a characted with the same name the weapon still can't be used. I tryed that long time ago and I wasn't able to use it.

But I would love to make it account-wise for Festval hats :P
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Old May 19, 2007, 04:23 PM // 16:23   #19
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/signed, except for PvP weapons and armor obviously... or maybe it should cost a lot more to customize a weapon for an account, or you should only be able to have a few customized for an account at a time...
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Old May 19, 2007, 04:24 PM // 16:24   #20
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/signed - this could help people remake their characters with ease.
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